Induction & simulation
Dayshift

2–30 players · Modular format
Explore the healthcare working day through induction and simulation.
Educational board games · Healthcare · Research
CareCombobulation is a not-for-profit endeavour sharing game-based learning methods for healthcare education. Our main aim is to help others understand, adapt, and use the methodology in their own teaching.
01 / Our games
Explore a selection of games made by the CareCombobulation team.
Induction & simulation

2–30 players · Modular format
Explore the healthcare working day through induction and simulation.
Lead II interpretation

Two teams · Head-to-head
Interpret cardiac rhythms using Lead II ECG traces.
Differentiating types of shock

Best with 3–6 players
Differentiate between types of shock.
02 / Collaborations
Explore our ongoing projects and the institutions we’re collaborating with.

Created by
Anika Kotecha & Emanuele Musumeci

Tabletop Simulation Research Group
UHSussex

Tabletop Simulation Research Group
UHSussex

University of Brighton
In developmentUniversity of Brighton & UHSussex
In developmentUHSussex
In developmentUHSussex
In developmentBrighton and Sussex Medical School
In developmentUniversity of Brighton
In development03 / Around the table

Senior Critical Care Nurse · Clinical academic researcher · Educational game designer
I’m interested in gamification, tabletop simulation and widening access to healthcare education. Alongside my clinical role at University Hospitals Sussex NHS Foundation Trust, I am undertaking an NIHR INSIGHT-funded Master of Research (MRes) at the University of Brighton.
I am Director and Lead Game Designer at Care Combobulation and Co-Lead of the Sussex Tabletop Simulation Research Group, working with clinicians, educators and researchers to explore how tabletop games can support learning, clinical decision-making and multidisciplinary collaboration.
My ambition is to widen access to education through a range of teaching and learning methods, including gamification and tabletop simulation.
I believe healthcare education should be engaging, inclusive, evidence-based and, wherever possible, fun.
Connect on LinkedIn ↗Exploring how games can support healthcare learning, and how to design them with educators and learners.
University of Brighton · MRes research project
A quantitative study exploring how gamified revision influences perceived examination stress, confidence and learner experience among postgraduate critical care nurses preparing for Objective Structured Clinical Examinations (OSCEs).
University of Portsmouth · Collaborative research project
A mixed-methods study investigating the acceptability and perceived educational value of game-based tabletop simulation among third-year nursing, physiotherapy and paramedic students, using questionnaires and focus groups.
Methodological development project
Developing a structured approach to co-creating educational tabletop games, combining principles of the Delphi method, stakeholder involvement, educational theory and iterative game design.
The aim is to support the development of educational games that are clinically relevant, evidence-informed and responsive to learners’ needs.
Where healthcare comes to play.
04 / Get in touch
Bring a game to your teaching, induction, or team learning session.
Arrange a sessionHave an idea for an educational game or gamification research? Let’s talk.
Discuss a collaboration